360 Flip / 3 flip / Trey flip |
A trick that consists of a kickflip combined with a 360 pop shuvit. |
Five-0 grind |
A grind on the back truck, with the nose pointing up and forward. |
ABEC |
A universal unit of measurement for the precision that bearing
surfaces are honed to; bearings used for skateboarding range from ABEC 1, the least precise, to ABEC 7, the most precise,
though some skateboard bearing manufacturers do not give their bearings a rating. |
Air |
To air means to jump or ollie, usually off of a ramp; Tony Hawk
aired over a police car in Police Academy 3. |
Airwalk |
This trick can be done with or without grabbing the nose; once
in the air the front foot is kicked out and the back foot is kicked back so they are in a walking type position. |
Alley-oop |
A spinning trick on transition that entails spinning to the right
while airing to the left, or vice versa. |
Am (amateur) |
Everyone who is not a pro. |
Anchor grind |
A grind on the front truck, with the tail pointing back, down,
and away from the obstacle. |
Axle |
The pin, threaded on both sides, that rests in the hanger and
that the wheels are mounted to. |
Axle Nut |
The nut that screws on to the axle, holding the wheel against
the outside of the hanger; it is a 1/2" hex. |
Axle Slip |
The act of your axle slipping one way or another inside the hanger,
causing one wheel to lock up; axle slip can be caused by landing primo, though some truck manufacturers guarantee no axle
slip. |
Backside |
1. When a skater or his board are spinning, they are spinning
backside if the rotation leads the skater’s back or the heel edge of the board to turn immediately forward. |
Backside |
2. When approaching an obstacle, the potential trick will be
called backside if the obstacle is on the heel side of the board upon approach. |
Backside grab / Melongrab / Melancholy / Mosquito |
Grabbing heel edge with your front hand while airing forward
or backside. |
Bail |
1. To fall |
Bail |
2. While in the air, deciding your not going to land your trick
and kicking your board away for a hopefully painless landing. |
Bank |
Any incline used for riding up, completing a trick, and riding
back down. |
Barley grind |
An ollie 180 to switch smith grind *Named after Donny Barley. |
Baseplate |
Aside from the hanger, it is the other main piece of the truck,
used for mounting the truck to the deck. |
Bearing |
Skateboard bearings come in a standard size, various precisions,
and have 7 or 8 balls enclosed in races between two shields, some of which are removable; one skateboard wheel takes two bearings. |
Bearing Spacers |
Thick washers placed between the two bearings of a wheel. |
Beni-Hana |
A grab in which, after the ollie is initiated, the front foot
pulls the board as far forward as possible, the back foot is left to hang in the air, and the back hand grabs the tail of
the board before pulling it back under the skater's two feet. |
Bigflip |
A bigspin with a kickflip incorporated into the spin. |
Bigspin |
A trick in which the skater and his board both rotate along a
vertical axis, but the skater rotates 180 as the board rotates 360 *Alfonso Rawls named this trick after its inventor, Brian
Lotti. Rawls thought Lotti sounded like lottery, and since the board was spinning so much during the trick he named it after
the California Lottery's Big Spin. |
Bitch Slap |
Grabbing right near the front wheel on the heel edge with your
front hand, then pushing the tail over to the left (right if goofy foot) by crossing your back leg underneath your front leg. |
Bluntslide |
A slide on the tail or nose, with the respectful truck resting
atop the obstacle, and the opposite end of the board pointing up and towards the obstacle. |
Boardslide |
A slide in which the nose is brought up over the obstacle and
the board slides between the two trucks. |
Body Varial |
The spinning of ones body along its vertical axis while the board
does not spin. |
Bomb a hill |
To skate down a big hill. |
Bowl |
A vert or miniramp with concave transition wrapping around 360
degrees, forming a bowl shape. |
Burly |
A big trick involving lots of potential for pain if it is not
pulled off; a skater can be called burly if they are partial to these tricks (Jamie Thomas and his tricks are burly). |
Bushing Cups |
The cupped washers that are placed on the kingpin, one on top
of the small bushing and another underneath the large one. |
Bushings |
Rubbery components that surround the kingpin and aid in turning. |
Bust |
1. A spot is a bust if you are likely to get kicked out. |
Bust |
2. To bust a trick is to perform it successfully; you are busting
if you are skating well. |
Caballerial / Full Cab |
The name given to a fakie ollie 360. |
Carve |
The act of making big fast turns usually in a large bowl or transition. |
Casper slide |
A slide in which the board is flipped for half of a kickflip,
then caught with the back foot on the darkside of the tail and the front foot holding up the nose from the griptaped side
of the deck, and brought down by the skater into a slide on the peak of the tail |
Casperflip |
A trick in which the board is flipped for half a kickflip, then
caught upside down and flipped back over and spun backside 180 degrees on its vertical axis, all while in the air. |
Catch |
To stop the board from rotating by placing your feet back on
the board while in the air. |
Cess Slide |
The act of sliding sideways on all four wheels while on a transition. |
Chip |
When a piece of wood is broken off of the deck. |
Christ Air |
Once in the air, go into the crucifix position, holding the board
out to the side with one hand. |
Complete |
A skateboard composed of all the necessary components; deck,
griptape, 4 wheels, two trucks, and bearings; a complete is often referred to as a board. |
Concave |
1. The various curves of the deck. |
Concave |
2. Describes a curve or transition arced inward. |
Convex |
Describes a curve or transition arced outward. |
Coping |
Any grindable and slidable material attached to an obstacle for
easier grinds and slides. |
Crooked grind |
A grind on the front truck, with the tail pointing up, back,
and away from the obstacle *Originally called Dan grinds after Dan Paterka, later renamed Koston grinds after Eric, and are
now called K-grinds, crooked grinds, or crooks. |
Curb Cut |
The transition created between the bottom of a driveway and the
top of a curb that is used as a hip. |
Darkslide |
A slide in which the board is flipped for half a kickflip, then
caught with the back foot on the darkside of the tail and the front foot on the darkside of the nose and brought down by the
skater into a slide on the middle of the griptaped side of the deck. |
Darkside |
Your board is darkside if it is upside down; the darkside of
a deck is the side that the baseplate is mounted to. |
Deck |
The wooden part of the skateboard assembly, made usually of hard
maple. |
Delamination |
The result of a manufacturers defect when the plys of the deck
become unglued and peel apart. |
Demo |
Parks and shops host demos, where pros and ams demonstrate their
skateboarding. |
Dildo Blades/Fruit Boots |
Derogatory terms for in-line skates. |
Disaster |
The smacking of the center of the deck on the coping during re-entry
into a quarter pipe, mini ramp, etc. |
Dog Piss |
Grab mute right by your front foot and kick off your back foot
as if you were a dog taking a piss, hence the name. |
Double set |
A stairway with two sets of stairs seperated by a flat section. |
Double sided ledge |
A ledge that is narrower than your wheelbase, allowing for boardslides and lipslides
without any wheels sliding on top of the ledge.
Drop In |
The act of going from a flat platform into a steep transition. |
Drop-in |
Any obstacle where a skater can place his tail on the edge of
said obstacle and lean forward to drop in to a transition of some kind. |
Dropping! |
Some skaters will yell this to prevent a collision as they drop
in to a section of a crowded park. |
Dual Durometer |
A term used to describe a wheel made with two urethanes of different
hardnesses; the core is of a hard urethane to better encase the bearing, and the outer part is softer for a smoother ride. |
Durometer |
The hardness of urethane used to make a wheel, measured by a
number followed by a letter; ex: 98a. |
Early Grab |
Grabbing your board before leaving the ground or the transition. |
Escalator |
On some bowls, quarters, minis or vert ramps, the escalator is
the part of the coping that is not parallel to the ground, but rather slopes from one height to another. |
Extension |
A part of a ramp where the transition extends higher than normal. |
Fakie |
You are skating fakie if your predominant foot is leading, and
will be used to initiate a trick. |
Fast plant |
A trick initiated with an ollie, the back foot then planting
on the ground and pushing off while the board is controlled by the front foot and some kind of grab; the trick is landed with
both feet on the board. |
Feeble Grind |
A grind on the back truck, with the nose pointing forward, down,
and toward the obstacle. |
Flatbar |
A rail or bar that is not sloped down stairs or an incline. |
Flatbottom |
Any flat surface at the bottom of a transition. |
Flat ground |
Skateboarding without any obstacles, with the exception of something
to trick over. |
Flatspots |
These appear as clean spots on your dirty wheels as a result
of the dirty urethane being rubbed off by the wheels sliding on some surface. |
Flip |
To flip your board is to make turn on its lengthwise axis, as
in a kickflip or heelflip; to flip your body is to go head over heals as in a McTwist. |
Fliptrick |
A fliptrick is a move that involves the board spinning on any
or a variety of its axes. |
Focus |
To break a board in half. |
Footage / Footie |
Skateboarding captured on tape. |
Frontside |
1. When a skater or his board are spinning, they are spinning
frontside if the rotation leads the skater or the toe edge of the board to turn immediately forward. |
Frontside |
2. When approaching an obstacle, the potential trick will be
called frontside if the obstacle is on the toe side of the board upon approach. |
Frontside flip |
The name given to a frontside ollie 180 with a kickflip. |
Frontside grab |
An indy grab while airing frontside. |
Funbox |
Any variety of box (usually wooden) with grindable and slidable
surfaces. |
Gap |
A distance between two riding surfaces which skaters ollie over,
and often do other more sophisticated tricks over. |
Gay Twist |
A caballerial with a mute grab *Lance Mountain and Neil Blender
gave this trick its name after being humble enough to call their version of a caballerial "gay". |
Gnarly |
Amazing, Sick, Rad. |
Goofy |
You are goofy footed if you normally skate with your left foot
on the tail. |
Grab |
Using either hand to grab anywhere on the deck while in the air. |
Grind |
Any variety of tricks where the hanger(s) of the truck(s) grind(s)
along the edge of an obstacle. |
Griptape |
A sandpapery sheet with strong glue on its underside, put on
the top of a deck for grip and control. |
Grommet / Grom |
Little kid skaters. |
Gyrate |
see Pump |
Half Cab |
The name given to a fakie ollie 180. |
Halfpipe / Vert Ramp |
A ramp composed of a flatbottom with concave transition leading
to vert on both sides. |
Handrail |
A rail that is down stairs or an embankment and is of at least
moderate height. |
Hang up |
While trying to drop back in off of the coping after completing
a trick, the truck that was above the coping does not clear it on the way back into the transition; this often results in
a slam, but can be pulled off by some. |
Hanger |
The largest part of the truck, it contains the axle, pivots on
the baseplate, and is used to grind on. |
Hardflip |
A trick consisting of a frontside 180 pop shuvit and a kickflip. |
Hardware |
The nuts and bolts of your skateboard. |
Heelflip |
The rotation of the board around its lengthwise axis as a result
of kicking your front foot off the toe edge of your board. |
Hip |
The junction of two banks, transitions, or other riding surfaces
which meet at an angle, usually anywhere from slight (300 degrees) to right (90 degrees); these angles are ridden, grinded,
and flown over. |
Hip ollie |
An ollie off of a hip. |
Hipper |
A large, painful strawberry bruise on the hip which often becomes
a hematoma, or a swelling of blood; avoid at all cost. |
Hurricane grind |
A grind starting with an ollie 180, then the back truck (which
is now in front) is placed on the obstacle with the nose pointing back, down and towards the obstacle. |
Impossible |
This trick can be performed using either your front or back foot,
and it entails wrapping the nose or tail around its respectful foot 360 degrees. |
Indy grab |
When either airing forward or backside, grab your toe edge with
your back hand and poke your nose out. |
Invert |
A trick that entails getting upside down and supporting yourself
on one hand, usually on the coping of a ramp, as the other hand performs a grab. |
Japan |
A mute grab, tweaked frontside 9090. |
Jetty Ledge |
A ledge that continues out laterally as an adjacent staircase
or bank goes down. |
Judo |
Grab heel edge near the front wheel with your front hand and
kick your front foot off in front of you. |
K-grind |
see crooked grind |
Kickflip |
The rotation of the board around its lengthwise axis as a result
of kicking your front foot off the heeledge of your board. |
Kickflip Underflip |
A trick consisting of a fully rotated kickflip that is then kicked
with the front foot on the dark side of the deck to send it flipping back in the same direction that it came from. |
Kingpin |
The bolt that holds the hanger to the baseplate. |
Kingpin Nut |
The nut that, on most trucks, screws on to the tip of the kingpin
that sticks out through the bushings; on other trucks, the nut is held in place by a mold on the underside of the baseplate,
and the kingpin is inserted down through the bushings rather than up (ex: Grind King); it is usually a 9/16" hex. |
Kinked Rail |
A rail that is kinked or bent, increasing its difficulty. |
Land |
To perform a trick successfully. |
Late trick |
Any trick that is executed after the board has reached its peak
height in the air, or after another trick without first touching the ground. |
Launch Ramp |
A ramp used for launching a skater in the air. |
Ledge |
Any raised surface used for grinding and sliding. |
Lien air |
Grabbing heel edge while airing frontside *Invented by Neil Blender
who said you have to lean into it, though nowadays it is spelled as Neil's first name written backwards. |
Line |
1. A number of tricks performed consecutively |
Line |
2. A path or planned course through a park or spot |
Lip |
The edge of any obstacle that a skateboarder rides; on ramps,
the lip usually is completed with coping; on a bank or curb, the square or angled corner is the lip. |
Lipslide |
A slide in which the tail of the board goes up and over the obstacle
and the board slides between the two trucks. |
Local |
A skater is local to a spot if he lives nearby and is skating
it and ripping it all the time. |
Lock |
see Hang up |
Lock in |
The act of getting your board into a slide or grind position
in a way that is most stable, allowing for a lengthy maneuver. |
Madolly |
A madonna air with no grab. |
Madonna |
Grab heel edge near the front wheel with your front hand and
kick your front foot off behind you; this trick is often done to tail smack on the way back into the tranny Tony. Hawk himself
named this one after a singer as trendy as the trick itself. |
Manuel |
A trick in which the skater balances his weight over the back
truck, keeping the front wheels off of the ground. |
Manuel Pad |
Any raised surface where a skater can ollie on to one section,
and drop off another; such obstacles are used for manuals and for doing tricks onto and tricks off of. |
Method |
Grabbing your heel edge with your front hand and pulling that
edge up towards your back *named by Neil Blender who described this grab as the method for getting higher air. |
Mini ramp |
Similar to a halfpipe, but smaller, with mellower transition
and no vert. |
MM |
Millimeter, the standard unit of measurement for the diameter
of a wheel. |
Mongo |
You are mongo footed, or “pushing mongo”, if you
are using your leading foot, the incorrect one, to push. |
Mounting Hardware |
Mounting bolts come in 1/8” increments from 7/8”
up to 1 ¼” for standard setups; four are used to mount each truck, and they come in either allen or phillips head; their
corresponding nuts are 3/8" hex. |
Mounting Holes |
The two sets of four holes drilled through your deck. |
Mute |
Grab your toe edge with your front hand while airing backside
*named after Chris Weddle, a deaf mute known for being one of the first skaters to execute this trick. |
No Comply |
Any trick that entails the front foot stepping off of the board
and onto the ground while the back foot initiates any of a number of tricks such as ollie, 180, pop shuvit, etc. |
Nollie |
An ollie off of the nose of the board rather than the tail *originated
by Natas Kaupas, it is short for nose ollie or Natas ollie. |
Nose |
The part of the deck in front of the most forward two mounting
holes which is steeper and longer than the tail. |
Nose bonk |
A very short nose grind involving a quick bonk of the front truck
on an obstacle. |
Nose grind |
A grind on the front truck, with the tail pointing up and back. |
Nose manual / Nose wheelie |
A manual performed on the front truck rather than the back. |
Nose pick |
A stall in the nose grind position, usually involving an indy
grab for control. |
Nose slide |
A slide on the nose of the deck. |
Obstacle |
Any object that you can incorporate into a skateboarding trick. |
Old School |
Used to describe a trick or skater or pretty much anything that
is representative of an older, nearly outdated style. |
Ollie |
The basis of most other tricks, it entails using your back foot
to smack the tail of your board against the ground while your front foot pulls the board up into the air. Invented by Alan
Gelfand. |
O-Vert |
Short for over vert, a transition that goes past vert so that
the face of the transition is actually facing slightly down. |
Pig /Five0 /PoPo |
Derogatory terms for peace officers.
Pivot grind |
A trick or part of a trick where the back truck is grinding atop
an obstacle for just a moment before the trick's completion. |
Pivot Cup |
The cup molded into the baseplate that the rounded extension
that sticks out from the hanger rests and pivots in. |
Play Skate |
This game is also called horse; someone starts off the game by
doing a trick; if they miss, it's the next person's turn to try their own trick; if they land it, everyone else has to try
it and whoever misses gets an S; the winner is the last one not to spell out the full word. |
Ply |
A sheet of wood used to make a deck; standard decks are 7 ply,
but they can range from 6 to 9 plies with varying strengths and weights. |
Pole Jam |
Riding up and off of a pole bent diagonally out of the ground. |
Pop |
1. The amount of snap and stiffness to a board. |
Pop |
2. To smack the tail against the ground to initiate a trick. |
Pop Shuvit |
A trick in which the board is popped in the air where it rotates
along its vertical axis. |
Poser |
Someone who poses as a skateboarder, or anyone who tries to be
something they're not. |
Pressure flip |
Popular a few years ago, and still today with a lot of grommets,
it entails putting pressure on the correct spot of the tail to make it flip around without hardly leaving the ground. |
Primo |
Your board is primo if it is resting on its side, axles running
vertically. |
Pro (professional) |
A skater who is so good, companies want to put his/her name on
their products. |
Pro Ho |
A girl who likes hanging around with pro skaters. |
Pump |
Flexing your legs at the right spot on a transition to build
up speed. |
Push |
With one foot on the board, the other pushes along the ground
to get speed. |
Pyramid |
A pyramid shaped obstacle with a flat top. |
Quarterpipe (quarter) |
A ramp with only one concave transition (two quarters positioned
facing each other would make up a vert or mini ramp, minus the connecting flatbottom). |
Rad |
see gnarly |
Rail |
Any type of railing of any size, material, and height. |
Rasta |
A certain genre of skaters known for their laid back style, high
ollies, dreadlocks and pot smoking abilities. |
Regular |
You are regular footed if you skate with your right foot on the
tail. |
Revert |
A trick that is added on to the end of any other trick, and it
means to spin one's self and the board 180 after completing the initial trick. |
Ripper |
A really good and consistent skater. |
Riser Pads |
Rubber or plastic spacers used between the baseplate and the
darkside of the deck for a softer ride, to keep mounting hardware from loosening, and to prevent wheelbite. |
Roastbeef |
Grab your heel edge with your back hand, in front of your back
leg. |
Rocket air |
Once in the air, putting both feet on the tail facing lengthwise
and grabbing the nose with both hands, keeping one's body as straight as possible so one looks like a rocket. |
Roll-in |
A smooth convex transition going from a flat platform into a
steep transition. |
Sack it / Nut it |
To land on an obstacle usually a narrow one like a handrail,
right on your jewels. |
Salad grind |
A grind on either truck, with the opposite end of the board pointing
forward, up, and towards the obstacle. |
Session |
Any time a group of skaters get together at a spot. |
Sex Change |
A body varial while doing a trick. |
Shifty / 9090 |
Shifting your board 90 degrees, with feet still in contact with
the board, then bringing it back to starting position. |
Shuffle |
A sidewards reentry into a transition, which is then turned fakie. |
Sick |
see gnarly |
Skate Camp |
A summer camp for skateboarders where street obstacles, ramps,
bowls, and banks can be skated without hassle from cops, parents, etc. |
Skate Key |
Any tool made specifically for a skateboard. |
Skatepark |
An area, publicly or privately owned, that has a variety of obstacles
designed specifically for skating, and where you are safe from tickets (unless the nazis in blue see you padless). |
Skate rock |
A term coined in the early eighties and made famous by Thrasher
magazine, that catagorizes the bands whose members rode skateboards; could be any type of music, but is noted for its generally
uptempo beats. |
Sketch or Sketchy |
1. Used to describe an obstacle or trick when either lacks smoothness
and apparent ease. |
Sketch or Sketchy |
2. Used to describe a person or situation that is fishy. |
Slam |
A hard fall. |
Slappie |
A grind on a ledge without ollieing. |
Slide |
Any trick in which any part of the deck is sliding atop an obstacle. |
Slob |
A mute grab while airing frontside. |
Smith grind |
A grind on the back truck, with the nose pointing forward, down,
and away from the obstacle. |
Snake |
1. Someone who cuts you off or steals your line at a park or
spot. |
Snake |
2. To cut someone off or steal their line. |
Speed Washers |
Small washers placed on the axle on both sides of the wheels
to limit friction. |
Spin |
To spin your board is to make it rotate on its vertical axis
as in a pop shuvit. |
Spine |
A ramp consisting of two quarter pipes back to back with a narrow
spine, usually coping, separating the two. |
Sponsored |
Having your skateboarding supported by someone or some company
who gives you discounts or free product. |
Sponsor me video |
A video made by a kid to send in to a company to see if he has
the skills to get sponsored. |
Spot |
Any place any where that has anything to skate. |
Stalefish |
Grab your heel edge with your back hand, behind your back leg. |
Stall |
The act of getting your board into a sliding or grinding position
on an obstacle, without sliding or grinding. |
Stances |
The different ways you can stand on your board. |
Stick |
To land a trick solid and clean. |
Street Course |
The part of a skatepark with obstacles that mimic those found
while street skating. |
Street Skating |
Skating which is done using only those objects or obstacles found
in the urban environment. |
Stress Cracks |
Small lengthwise cracks on your deck that extend from the mounting
holes and are a result of the stress created by the mounting hardware. |
Swellbow |
When you fall on your elbow and it gets abnormally large. |
Switch |
You are skating switch when you are not using your predominant
foot to initiate a trick. |
Tail |
The part of the deck in back of the furthest back two mounting
holes which is shorter and more mellow than the nose. |
Tail Slide |
A slide on the tail of the deck. |
Tail Grab |
Grab your tail with your back hand. |
Technical (tech) |
Any trick that is usually performed on flat ground or on a fairly
low ledge, that involves plenty of technical skill such as combinations of flips/spins and slides or grinds. Also, a skater
can be called tech, or a tech dog, if they are partial to these types of tricks. (Daewon Song is a tech dog). |
Tic Tac |
To pivot left and right on your back wheels, either as a means
of acceleration or to keep your balance when landing a trick off center, tic-ing and tac-ing your wheels to the ground. |
Tools |
To a skater, tools are any of the following: a phillips head,
hex key, 3/8" wrench, 1/2" wrench, or 9/16" wrench, or anything else that can be used on a skateboard. |
Topsheet |
The top ply of the deck. |
Tranny |
Transition |
Transfe |
Whenever a skater transfers from one area to another; ex: from
one ramp to another, approaching an obstacle from one side and riding away on the other side, etc. |
Transition |
Any surface for skating that is not horizontal or vertical. |
Trick |
A trick is any maneuver performed on a skateboard. |
Triple set |
see Double set, and go from there. |
Truck |
The axle assembly, made up of the following: hanger, baseplate,
axle, kingpin, bushings, axle nuts, bushing cups, and usually speedwashers. |
Tuck knee |
Grabbing your toe edge right near the back wheel with your back
hand and pulling the board back as you push your knees forward. |
Tweak |
To add style to a trick be exaggerating or contorting it. |
Varial / Shuvit |
The spinning of the board along its vertical axis, without popping
the board in the air. |
Vert |
Vertical |
Wallie |
Getting all four wheels on a vertical wall before ollieing. |
Wallride |
A trick entailing riding your board on a very steep or vertical
wall. |
Wedge ramp |
Two launch ramps, touching at one corner, with a triangle shaped
platform between them. |
Wheel |
Skateboard wheels are made of urethane; four of them let the
skateboard roll. |
Wheelbite |
When too much weight is applied to one side of the board, causing
the darkside of the deck to touch a wheel and stop its rotation. |
Wheelburn |
The marks on the darkside of your deck made by wheelbite scraping
the paint off the deck. |
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